For program advisors
The full 12-week curriculum, written to be lived in the room.
Session-by-session plans for the advisor running a VIBE cohort, whether you are a teacher, a counselor, or a community volunteer who uses AI in your work. The arc covers what generative AI actually is and how it works, how industries are quietly being reshaped by it, how a student moves from a raw idea through honest due diligence into a real shipped piece of work, and how to think about audience, scale, and cost the way a working professional would. The curriculum is tool-agnostic by design, and it is built to flex around any school’s software and hardware restrictions. Adapt it freely, since this is a framework, not a script.
Read it once, then adapt it for your school and community.
Each week is one session, ideally somewhere between 60 and 75 minutes if your school can carve out that block, and 45 minutes at the very minimum if it cannot. Every session has a clear goal, a time map you can follow or adapt, activities you can run as written, and advisor notes that capture the lessons we have learned in real cohorts. The curriculum works with any approved AI tool and with any device your school supports, including Chromebooks, iPads, and laptops.
Tool-agnostic
Activities work with whichever AI platform your district has already approved. We name specific examples to make planning easier, but nothing on the list is mandatory.
Hardware-flexible
Every session includes a plan for schools that work in restricted environments, and chat-only AI is genuinely enough for most of the program.
Yours to adapt
Times, orders, and activities can all shift to match your community. What truly matters is the arc, which moves students from try, to imagine, to build, to ship.
Before week 1. Confirm your school’s AI tool list with the technology coordinator, review the AI acceptable use policy, collect parent consent forms, brief any guides you have lined up (the program runs without them too if your community recruitment is still in motion), and decide which all-in-one platform you will introduce in the very first session (Lovable, Replit, or Bolt are excellent kid-friendly choices). See the fall and spring calendar for help picking your start date.
Explore the landscape.
Students try the tools, iterate, and meet someone who builds with AI for a living. The goal is comfort and curiosity, not mastery.
What is generative AI, and your very first build.
Goal: every student leaves the first session with a basic mental model of how generative AI works, and with something they themselves made on a real platform. Comfort and curiosity matter far more than polish.
- 0–5Welcome
- 5–15What is generative AI
- 15–25Platform demo
- 25–55Hands-on build
- 55–65Share
What happens
- Advisor introduces VIBE in two minutes: one project, twelve weeks, one real thing shipped by each student. Frame the program as learning to direct AI, not learning to write code.
- Plain-language explainer of what generative AI actually is. Use this rough script if it helps: “Generative AI is a kind of software that has read a huge amount of human-made text, images, music, and code, and learned to produce new pieces in the same style when you describe what you want. It is confident, it is fast, and it is wrong often enough that you still need a person to direct it. That is your job in this program.”
- Advisor does a live demo on the platform the cohort will use for the rest of the program. Lovable and Replit are both excellent kid-friendly all-in-one platforms (Bolt is another solid option), and we recommend picking one and sticking with it. Pick something simple to demo, like a webpage with the student’s name on it or a tiny quiz, then prompt the AI in front of the room and walk through the whole messy process out loud, including the wrong outputs and the corrections.
- Each student picks one thing to make, whether that is a short story, a simple webpage, a quiz, a business idea, a song lyric, a piece of art, or a small game, and they use the platform to make it real on their own screen.
- Last ten minutes: each student shares one sentence or a screen of what they made today.
Industries already changing, and the conversation rather than the command.
Goal: students see why this skill matters across industries, and they learn that iterating with AI through real conversation produces dramatically better results than single prompts.
- 0–5Check-in
- 5–20Industry view
- 20–35Prompt demo
- 35–60Improve
- 60–65Share
What happens
- Quick check-in. Ask two or three students what they thought of week 1, and listen for what surprised them.
- Industry view. Walk students through the real picture of where AI is already showing up in working life. Software, design, marketing, healthcare, law, customer service, education, film, music, and the trades all have working professionals using AI tools every day, and the strengths students should know about include drafting written work, generating images and video, summarizing dense material, writing and debugging code, analyzing data, and acting as a thoughtful sounding board for ideas. The lesson is honest. The tools are already inside many industries, the gap between what the tools can do and what most people are using is real, and learning to direct these tools early is a meaningful head start.
- Pivot to the language lesson. AI is a collaborator and not a vending machine, and the conversation matters more than any single command.
- Demo the same request as a bad prompt, a good prompt, and a great prompt side by side. Show how context, constraints, and examples change the output. Then demo something most students have never seen, namely asking the AI a question to draw out more information you did not know you needed, the same way a curious junior employee would ask a senior coworker.
- Students take their week 1 project and make three specific improvements using better prompting and at least one back-and-forth conversation with the AI.
- Each student shares one improvement they made and one new question they asked the AI along the way.
First guide visit (or AI in the wild).
Goal: Students see what building with AI looks like in a real professional's life.
- 0–5Intro
- 5–20Career + AI
- 20–35Q&A
- 35–45Follow-up
Option A, with a guide available
- Advisor introduces the guide: name, field, one sentence about how they use AI.
- Guide shares their actual work: not a TED talk, a show-and-tell. What they build, how AI helps, where it fails.
- Open Q&A, where students ask the guide anything they want.
- Last ten minutes: students with related interests get brief follow-up time.
Option B, without a guide
- Advisor leads an “AI in the real world” walkthrough using one short article, podcast clip, or video of a working professional in any field discussing how AI shows up in their job.
- Students share what surprised them and what they want to dig into more.
- Each student names one field they are curious about and writes one sentence on how AI might show up there.
Find direction.
A second field. A project idea. A plan a student can actually finish. This phase turns exposure into intention.
Second field, second perspective.
Goal: Students encounter a completely different field and see how AI applies there.
- 0–5Intro
- 5–20Career + AI
- 20–35Q&A
- 35–45Follow-up
Option A, with a guide available
- Same structure as week 3, with one key difference. Pick a guide from a very different industry this time. If week 3 was a software engineer, invite a nurse, a designer, an artist, or a tradesperson instead.
- The contrast between guides is the lesson. After two very different fields, students start to see that working with AI is a universal skill, not a technical one.
Option B, without a guide
- Pick a field that contrasts sharply with whatever week 3 covered. Use a short video, podcast clip, or article featuring a working professional discussing AI in their craft.
- Students compare how AI shows up across the two fields and discuss what is similar and what is different.
- Each student names one industry they want to know more about, and the advisor offers a starting clip or article they can explore on their own time.
From a ball of clay to a vetted idea, with role simulation and a focus group.
Goal: every student leaves with at least one real project idea that has been pressure-tested by the cohort, by the AI in different roles, and by their own honest reflection on whether anyone actually wants this thing.
- 0–5Frame
- 5–20Brainstorm
- 20–35Napkin pitch
- 35–55AI focus group
- 55–65Reshape
What happens
- Advisor frames the challenge: “You have six weeks to build something real. What would you want to exist in the world that does not yet, or what would you want to make better?” Frame the work as molding a ball of clay into a real, mature idea, and remind students that a great idea almost never starts great.
- Fifteen-minute free brainstorm. Students write every idea without filtering anything out, and nothing is too big or too small for the page yet.
- Napkin pitch. Each student writes three sentences about their best idea, covering what it is, who it is for, and what problem it actually solves for that person.
- AI-assisted due diligence and focus group. Each student opens a chat with the AI and runs three short conversations to vet their idea. First, ask the AI to play the part of three different potential users (for example, a 14-year-old classmate, a busy parent, and a small-business owner) and react honestly to the pitch. Second, ask the AI to play the part of a skeptical investor or critic and poke holes in the idea. Third, ask the AI to suggest two ways the idea could be reshaped into something genuinely unique or more valuable. Capture every useful response in a notes doc.
- Reshape. Students take everything the focus group surfaced and write a second, sharper napkin pitch that names what changed and why.
Three due-diligence questions every student should answer
- Is this idea genuinely unique, or am I copying something that already exists? If it exists, how is mine different in a way that actually matters to a real person?
- Where is the value? Who is going to be glad this exists once I build it, and what would they have done before mine showed up?
- How could this idea be molded into something that becomes a game changer for the people it serves? What would the bigger version look like?
Scope, audience, scale, and the honest cost of building.
Goal: every student leaves with an approved, achievable project, a clear sense of who it is for and at what scale, and a real-world view of what their work would actually cost to build and run if it ever lived outside the classroom.
- 0–5Define “shipped”
- 5–25Scoping worksheet
- 25–40Audience & scale
- 40–60Cost reality check
- 60–65Confirm
What happens
- Advisor defines what “shipped” really means in this program. It is something a person outside the room can see, use, or read. It works, and the student is the one who built it.
- Students complete the project scoping worksheet, which covers the project name, who it is for, what done actually looks like, what AI tools they will use, and their three biggest open questions.
- Audience and scale conversation. Each student answers, in plain language, who they are building for, how many people that audience could reasonably include, and what changes about the project at different scales. A tool for one classroom looks very different from a tool for an entire school district, and naming the scale honestly makes the build week ahead much sharper.
- Cost reality check. Even though no student is selling anything during the program, every student should understand the real cost of building something that lives in the world. Students use the AI to walk through the cost items their project would incur if it were real, including hosting fees, AI usage costs, design or art assets, ongoing maintenance time, marketing and reach, and any cost of the materials a hardware project would need. If a student would ever want to sell their thing later, they leave today knowing what their cost to make one and to deliver one would be, and what a fair price might look like.
- Advisor circulates for quick one-to-one check-ins on whether the scoped project is genuinely achievable in five build sessions, and if it is not, the two of them scope it down together right there.
- Every student leaves the room with a confirmed, written project and a one-page understanding of the audience, scale, and honest cost behind it.
Four scoping questions to ask every student
- What does the working version look like? Describe it as specifically as you can.
- Who is the first person you would show this to once it is real, and why them?
- What is the one part you are most unsure how to build, and what is your first guess at the answer?
- Which AI tool makes the most sense for what you are making, and what does it cost or include for free?
Make it real.
Four consecutive sprints. Something working beats something perfect. By week 10, every project is feature-complete and ready to polish.
First working version.
Goal: every student has something running by the end of the session, however rough that first version may look.
- 0–5Sprint rules
- 5–40Build
- 40–45Stand-up
What happens
- Advisor opens: "Today's rule is 'working beats beautiful.' We want something on screen, not something perfect."
- Thirty-five-minute build sprint. Students work on their projects using AI. Advisor circulates and helps unblock.
- Stand-up. Each student says one sentence about what they built and what they plan to do next.
Build sprint 2, adding features.
Goal: Core features take shape. Students build with purpose, not exploration.
- 0–5Set goal
- 5–38Build
- 38–45Pair share
What happens
- Before building, each student states what they will finish today. Write goals on the board.
- Build. Advisor circulates.
- Pairs share progress: "Here's what I got done, here's what I'm doing next."
Guide feedback (or peer review).
Goal: Students get outside perspective on their in-progress project.
- 0–5Frame
- 5–40Reviews
- 40–45Next steps
Option A, with a guide available
- Invite a returning guide (or a new one) to review projects.
- Each student gets two to three minutes to show their project.
- Guide asks three questions: What does this do? Who's it for? What's the hardest part left?
- Advisor captures notes for each student.
Option B, without a guide
- Structured peer review. Pairs do two-minute demos of their project.
- Reviewer gives one thing working well and one question they have.
- Swap and repeat with a different partner.
Feature complete.
Goal: Core functionality is done. Polish begins.
- 0–5Define complete
- 5–35Final push
- 35–451:1 check-ins
What happens
- Advisor opens: "Feature complete means the main thing works. We are not adding new things, we are finishing what we said we would build."
- Final focused build session.
- Advisor does quick 1:1 check-ins: what's done, what's left, is the project ready to show on week 12?
Ship and share.
Every student presents their work publicly. Families, administrators, and community see what got built. The showcase is the proof, and it is the beginning of a portfolio.
Showcase prep.
Goal: Every student can present their project clearly and confidently in three minutes.
- 0–10Format + rubric
- 10–30Write + practice
- 30–45Pair practice
What happens
- Advisor explains the showcase: three minutes, show the thing, tell the story. Families, administrators, and community are invited.
- Students draft their presentation using the framework below.
- Pairs practice with feedback. Two questions: was it clear what they built? Did they own it?
Three-minute presentation framework
- What did you build? Show it. (20 seconds)
- Who is it for and why does it matter? (30 seconds)
- How did AI help you make it? Be specific. (30 seconds)
- What was the hardest part, and how did you figure it out? (30 seconds)
- What would you build next? (20 seconds)
Showcase.
Goal: Every student presents publicly. Families and community celebrate the work.
Format
- Invite families, administrators, guides, sponsors, and local press two weeks out.
- Set up project stations or run a presentation format, whichever fits your space.
- Each student presents for three minutes.
- Advisor opens with a brief intro to the program.
- Optional: invite one guide to give brief closing remarks.
What to collect
- Photos of students presenting (only with parental consent on file).
- Project URLs, screenshots, or short video clips for portfolio use.
- A guide endorsement note for each student who made a meaningful connection.
- Advisor fills out the end-of-semester review the week after.
After the showcase.
Capture what worked, pass it forward, and start the next cohort stronger.
End-of-semester review
A one-page template. What worked, what to change, what the next advisor should know.
Student portfolios
Share project links, screenshots, and guide endorsements. Students own their work forever.
Start the next cohort
You now have a running program. Pass the framework to a second advisor or run it again.
Questions, feedback, or running into something this curriculum doesn't cover? Reach out at [email protected]. We respond to every email and improve the curriculum based on what advisors tell us.